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Posted

General Changes/Additions:

  • Added Sparrow guide summon hint after first meeting Orlick during The Last Pensive.
  • Added animations for Envoys retrieving items from weapon racks.
  • Reduced Stability damage on some of Lady Deora’s attacks during The Torment Stag.
  • Removed forced procs from Lady Deora’s attacks, now managed through Stability damage.
  • Adjusted guard break in Lady Deora’s gap closer combo, moving it from the first hit to the second.
  • Adjusted the timing between the second and third strikes in Bow melee combo.
  • Juniper now regrows arrows when the Envoy is crouched.
  • Hid compass during combat and in Nightfold.
  • Increased hit detection area of Ode’n Moaners.
  • Ongoing lighting improvements for cinematics and throughout Alca.
  • Ongoing improvements to UI notifications.

 

Fixes:

  • Fixed Courage defaulting to 6 and not updating properly in the character creation screen.
  • Fixed an issue where dying at a spot near Hillyden could cause players to respawn beneath the level.
  • Fixed VFX issues during Deora's primary three-hit combo.
  • Fixed Wingspan Pact Art not extending revive time in Sparrow Soul as intended.
  • Fixed PS4 controller light behavior at low health to pulse smoothly instead of flickering.
  • Fixed animals sometimes spawning on cage roofs when freed.
  • Fixed some chests spawning at weird angles on terrain.
  • Fixed weapon racks placed in overly tight spaces.
  • Fixed host migration resulting in some players not receiving loot.
  • Fixed a bug allowing clients to cast Phantom Flock on allies endlessly.
  • Fixed a firepit in the Glades that could trap clients.
  • Fixed clients not seeing cinematics during The Last Pensive.
  • Fixed multiple instances where players could not progress in The Last Pensive after logging out or leaving a level.
  • Fixed a visibility issue where the stag puzzle hint was not bright enough during The Torment Stag.
  • Fixed Avakot’s dialogue animation not playing correctly when speaking about a “monstered up” stag during The Torment Stag.
  • Fixed an issue where re-entering the Andurin Glades after completing the Torment Stag would reload the Fable dungeon instead of a fresh dungeon.
  • Minor VFX fixes for the Collector, Ode Tempest Idol, Fey Pact, water refraction, and destructible crates.
  • Fixed a crash that could occur at the end of the Garren Rood fight during The Torment Stag.
  • Fixed a case preventing some players from progressing past Rank 1 with Tuvalkane. Affected accounts will be corrected retroactively.
  • Fixed a crash caused by dungeon loot spawning.
  • Fixed a crash that could happen when near campfires. 
  • Fixed a crash that could happen when enemies exploded on death.
  • Fixed a crash that could occur by Ode’n Moaners in the Glades.
  • Fixed a crash caused by Ode dogs.
  • Fixed a crash caused by music puzzles.
  • Fixed a crash that could occur during Sparrow’s Tales.
  • Fixed a crash caused by the Hark, The Collector Sparrow’s Tale.
  • Fixed a crash that could occur during cinematics.
  • Fixed a rare crash caused by using unarmed melee attacks.
  • Fixed a rare crash that could occur due to the spawning of chests or cages.
Posted (edited)

Can we please have the running back in Nightfold? It would be ideal if he did not have to use the bird before.

Edited by Darksheer
  • Like 2

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