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Posted
  • Sparrow’s Tales will now occur less often back-to-back in the same location. If the last Tale took place in a dungeon, the next will occur in the overworld.
  • Dungeon Sparrow’s Tales are now triggered in a smaller radius from the entrance, reduced from 250m to 150m.
  • Enemy melee damage now increases based on enemy level as intended.
  • Enemy Stagger damage now scales with enemy level, with a slight reduction to base Stagger damage, allowing it to build up gradually to previous levels.
  • Increased the amount of Stability given by the Grounded Combat Art.
  • Slowed down Envoy's kick animation.
  • Adjusted enemy logic to choose better attacks when in close range
  • Ongoing improvements to lighting, fog, and environment.
  • Fixed Envoy's cloth flipping on the login screen.
  • Fixed some Fawn animations playing faster than intended.
  • Fixed some Ode enemies displaying odd pathing behavior during The Last Pensive.
  • Fixed being able to bring Verminia into the Nightfold earlier than intended, disrupting stages of The Brewer of Hues Fable.
  • Minor VFX and sound fixes.
  • Fixed a crash caused by sparrow revival.
  • Fixed a crash that could occur when fighting bosses in the overworld.
  • Fixed a crash caused by Garren Rood’s charge attack during The Torment Stag.
  • Fixed crashes that could occur during The Last Pensive.
  • Fixed a rare crash that could occur when interacting with music chests.
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  • Thanks 1
Posted

I assume Ode tempest 1 is a comlicated issue? cause that is way too strong. alot more than previous preludes.

Overall nice imprevments. the dungeon sparrows tale fix will save me! Blessed By Alca herself!

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