[DE]Sarah Posted November 7 Posted November 7 General Changes/Additions: Updated The Last Pensive Fable flow, improving cinematic order and quest steps for clearer progression. Added additional guidance after the final Nimrod defeat in the Brewer of Hues Fable. Disabled healing while carrying Tuvalkane’s helmet during The Steelsinger Fable. Updated Tuvalkane’s crafting UI to display “#/” Fragments Collected” instead of “Insufficient Fragments.” Added additional “Ancestor Discovered” text when first discovering an Ancestor. Improved Combat Arts UI to more clearly display unspent Arts. Improved Fragment UI icon backgrounds to fill based on current Fragment count. Reduced damage from Garren Rood’s stomp attack. Changed Juniper to use a unique arrow pool, separate from Blitzel’s. Increased the Stagger damage of the Fey’s Dhonu bow quick shot and removed the damage fall-off. Lowered the frequency of Ode battle dogs appearing in patrols. Changed Hark, The Collector Sparrow’s Tale to drop collectible objects immediately rather than at 50-second intervals. Adjusted Cloudquell to more accurately restore the original time and weather after completing the Hark, The Collector Sparrow’s Tale. Updated post-death Sparrow controls for controller: right stick now controls movement and right trigger (RT) now controls boost. Ongoing lighting and environmental improvements throughout Alca. Fixes: Fixed Sparrow’s Tales in the Glades generating Ode’n Moaner objectives in unreachable locations. Fixed Sparrow’s Tales in the Glades canceling after moving too far away. Fixed the Hark, The Collector Sparrow’s Tale spawning more frequently than intended. Fixed Verminia’s rat cage lingering in the overworld after Brewer of Hues is already completed. Fixed Fey's Bestone causing fleeing Ode battle dogs to float in the air (Ruh Roh). Fixed Juniper not interacting with the quiver’s hide/show mechanic depending on Arrow amount. Fixed Juniper using Blitzel’s arrow model. Fixed unbound Context Action inputs appearing when interacting with certain Ancestors or Avakot for the first time. Fixed the Sparrow respawn input on controllers, and the text now reads: “Seek your fallen frame.” Fixed the ‘Add’ Squad Member icon appearing when a squad already has three Envoys. Fixed clients becoming locked and unable to move or open menus if joining a host who recently entered and exited the Dermak Undercity or Glades of Andurin. Fixed Ode Tempest Cannon charge sound not stopping upon release. Fixed an issue where increasing Spirit would incorrectly reduce the damage of Royal Tines. Fixed enemies becoming passive if “soul stealed” while the enemy is in an attack animation. Fixed some squirrel animations that appeared unnatural. Fixed Undercity puzzles stacking after host migration. Minor audio fixes. Minor VFX fixes. Fixed a crash that could occur in Nightfold. Fixed a crash caused by Ode battle dogs. Fixed a crash when interacting with the Inventory while dead. Fixed a crash related to using Cloudquell at certain times of day. Fixed a crash related to Ode traps. Fixed a crash caused by the HUD. Fixed script errors caused by Sparrow’s Tales. 1
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